---
title: "Crafting"
summary: "How crafting with currency works in Emberdeep, with measured outcomes for every currency."
status: in-game  # Exists in the current build; generated from or checked against its code
section: "Wiki"
html: crafting.html
source: generated by www/wiki/*.ts from the game data (data/game.json)
---

# Crafting

[In game]

The game has no vendors or gold. Currency is the crafting system: each kind does one thing to an item, and is used up only when it works.

## The rules

- Each currency needs the right kind of item. Used on anything else, it fails and nothing is spent.
- New affixes follow the usual rules for the item's own level: shared tags, room on that side, weighted affix and tier (see [Affixes and tiers](../../wiki/items/index.md#affixes)).
- Uniques can't be changed by any currency.
- Magic items hold at most 1 prefix and 1 suffix; rares at most 3 of each.

## What each currency does

Measured by using each currency 20,000 times on [Chainmail](../../wiki/items/bases/chainmail.md) at item level 30: normal ones for currencies that take a normal item, freshly rolled magic or rare ones otherwise. Success is the share of uses that worked; the last column shows how many modifiers the items had afterwards, and how often.

| Currency | Use on | Does | Success | Modifiers after |
| --- | --- | --- | --- | --- |
| [Shard of Kindling](../../wiki/items/currency/kindling.md) | Normal item | Makes it magic, with a fresh set of affixes. | 100% | 1: 50%, 2: 50% |
| [Ember of Growth](../../wiki/items/currency/growth.md) | Magic item | Adds one affix, if the item has room for it. | 49.3% | 2: 100% |
| [Shifting Ash](../../wiki/items/currency/ash.md) | Magic item | Rerolls its affixes. It stays magic. | 100% | 1: 50%, 2: 50% |
| [Gilded Ember](../../wiki/items/currency/gilded.md) | Normal item | Makes it rare, with a fresh set of affixes. | 100% | 4: 33%, 5: 34%, 6: 33% |
| [Crowning Flame](../../wiki/items/currency/crowning.md) | Magic item | Makes it rare, keeping its affixes and adding one. | 100% | 2: 50%, 3: 50% |
| [Wildfire Orb](../../wiki/items/currency/wildfire.md) | Rare item | Rerolls its affixes. It stays rare. | 100% | 4: 33%, 5: 34%, 6: 33% |
| [Sovereign Spark](../../wiki/items/currency/sovereign.md) | Rare item | Adds one affix, if the item has room for it. | 66.9% | 5: 49%, 6: 51% |
| [Quenching Water](../../wiki/items/currency/quench.md) | Magic or rare item | Removes every affix, making it normal again. The implicit stays. | 100% | 0: 100% |

## Ways to craft

- **The magic route.** [Shard of Kindling](../../wiki/items/currency/kindling.md) a normal base, [Shifting Ash](../../wiki/items/currency/ash.md) until a good affix shows up, [Ember of Growth](../../wiki/items/currency/growth.md) to fill the other side, then [Crowning Flame](../../wiki/items/currency/crowning.md) to make it rare and keep both.
- **The rare route.** [Gilded Ember](../../wiki/items/currency/gilded.md) a normal base straight to rare, [Wildfire Orb](../../wiki/items/currency/wildfire.md) until it's worth keeping, then [Sovereign Spark](../../wiki/items/currency/sovereign.md) to fill the last open slots.
- **Start over.** [Quenching Water](../../wiki/items/currency/quench.md) wipes a magic or rare item back to normal, keeping the base and its implicit.
