---
title: "Quenching Water"
summary: "Quenching Water: Removes all modifiers, making an item normal."
status: in-game  # Exists in the current build; generated from or checked against its code
section: "Wiki"
html: quench.html
source: generated by www/wiki/*.ts from the game data (data/game.json) + lore in www/content/wiki/items/currency/quench.md
---

# Quenching Water

[In game]

Removes all modifiers, making an item normal.

- **Use on:** Magic or rare item
- **Does:** Removes every affix, making it normal again. The implicit stays.
- **If it can’t apply:** Nothing happens and it isn’t used up
- **Share of currency drops:** 6.1%
- **From normal monsters:** about 1 in 274 kills

![A vial of Quenching Water](../../../art/currency/quench.svg)

Lore [Concept]

> Seawater from the Tidewall. The Stilled drink it on purpose.

The only coin that is not fire. The Tide takes what fire added, not what the thing is.

The Stilled keep Quenching Water as a sacrament, and drink it to forget their grief; those who have drunk the most have forgotten their own children's names. Coalwrights keep it for mistakes.

## Measured

Used 20,000 times on [Chainmail](../../../wiki/items/bases/chainmail.md) at item level 30, it worked 100% of the time. Modifiers afterwards:

| Modifiers | Share |
| --- | --- |
| 0 | 100% |

Other currencies: [Shard of Kindling](../../../wiki/items/currency/kindling.md), [Ember of Growth](../../../wiki/items/currency/growth.md), [Shifting Ash](../../../wiki/items/currency/ash.md), [Gilded Ember](../../../wiki/items/currency/gilded.md), [Crowning Flame](../../../wiki/items/currency/crowning.md), [Wildfire Orb](../../../wiki/items/currency/wildfire.md), [Sovereign Spark](../../../wiki/items/currency/sovereign.md)
