---
title: "Sovereign Spark"
summary: "Sovereign Spark: Adds a random modifier to a rare item."
status: in-game  # Exists in the current build; generated from or checked against its code
section: "Wiki"
html: sovereign.html
source: generated by www/wiki/*.ts from the game data (data/game.json) + lore in www/content/wiki/items/currency/sovereign.md
---

# Sovereign Spark

[In game]

Adds a random modifier to a rare item.

- **Use on:** Rare item
- **Does:** Adds one affix, if the item has room for it.
- **If it can’t apply:** Nothing happens and it isn’t used up
- **Share of currency drops:** 0.8%
- **From normal monsters:** about 1 in 2,058 kills

![A Sovereign Spark](../../../art/currency/sovereign.svg)

Lore [Concept]

> One was struck from the Heartfire for each reign. Velmarch had eleven kings.

At every coronation the royal mint struck one Sovereign Spark from the [Heartfire](../../../journey/heartfire.md) for the new king. The Hearthfolk say the miners who cut those sparks went down with their eyes bound and were led by the hand.

fallen bring back more than eleven in a year. The Coalwrights do not like to discuss it.

## Measured

Used 20,000 times on [Chainmail](../../../wiki/items/bases/chainmail.md) at item level 30, it worked 66.9% of the time. Modifiers afterwards:

| Modifiers | Share |
| --- | --- |
| 5 | 49.3% |
| 6 | 50.7% |

Other currencies: [Shard of Kindling](../../../wiki/items/currency/kindling.md), [Ember of Growth](../../../wiki/items/currency/growth.md), [Shifting Ash](../../../wiki/items/currency/ash.md), [Gilded Ember](../../../wiki/items/currency/gilded.md), [Crowning Flame](../../../wiki/items/currency/crowning.md), [Wildfire Orb](../../../wiki/items/currency/wildfire.md), [Quenching Water](../../../wiki/items/currency/quench.md)
