---
title: "Drops"
summary: "How monsters drop items and currency in Emberdeep: chances by monster rarity, item rarity and currency odds."
status: in-game  # Exists in the current build; generated from or checked against its code
section: "Wiki"
html: drops.html
source: generated by www/wiki/*.ts from the game data (data/game.json)
---

# Drops

[In game]

## Every player gets their own

When a monster dies, each living player within 30 tiles rolls their own drops with their own item rarity. A drop belongs to that player: only they see it and only they can pick it up, within 1.2 tiles. Picking up needs a free inventory slot; currency goes to the pouch and always fits. A player can have at most 500 drops on the ground; past that, their oldest normal item disappears, or their oldest drop if none is normal. Everything on the ground is cleared when the party changes depth.

## Per kill

A monster gives a number of drop rolls by rarity. Each roll has a 12% chance of an item and, separately, a 6% chance of a currency. A fractional number of rolls means the last roll happens with that chance. Rares and guardians guarantee a minimum number of items.

| Monster | Drop rolls | Minimum items | Items on average | Currency on average |
| --- | --- | --- | --- | --- |
| Normal | 1 | – | 0.12 | 0.06 |
| Magic | 2.5 | – | 0.3 | 0.15 |
| Rare | 6 | 1 | 1.18 | 0.36 |
| Guardian | 15 | 2 | 2.39 | 0.9 |

## Item rarity

Each item's rarity is drawn from weights 60 : 32 : 7.5 : 0.5 (normal : magic : rare : unique). Item rarity bonuses multiply the magic, rare and unique weights but not normal, up to +1,000%.

| Item rarity bonus | Normal | Magic | Rare | Unique |
| --- | --- | --- | --- | --- |
| 0% | 60% | 32% | 7.5% | 0.5% |
| +50% | 50% | 40% | 9.4% | 0.6% |
| +100% | 42.9% | 45.7% | 10.7% | 0.7% |
| +200% | 33.3% | 53.3% | 12.5% | 0.8% |
| +500% | 20% | 64% | 15% | 1% |
| +1000% | 12% | 70.4% | 16.5% | 1.1% |

A unique roll picks evenly among the uniques the depth allows (see [Uniques](../../wiki/items/uniques/index.md)); at a depth with none, it becomes a rare.

## Currency

| Currency | Weight | Share | Per 100 normal kills |
| --- | --- | --- | --- |
| [Shard of Kindling](../../wiki/items/currency/kindling.md) | 300 | 30.4% | 1.82 |
| [Shifting Ash](../../wiki/items/currency/ash.md) | 250 | 25.3% | 1.52 |
| [Ember of Growth](../../wiki/items/currency/growth.md) | 200 | 20.2% | 1.21 |
| [Gilded Ember](../../wiki/items/currency/gilded.md) | 70 | 7.1% | 0.43 |
| [Crowning Flame](../../wiki/items/currency/crowning.md) | 60 | 6.1% | 0.36 |
| [Quenching Water](../../wiki/items/currency/quench.md) | 60 | 6.1% | 0.36 |
| [Wildfire Orb](../../wiki/items/currency/wildfire.md) | 40 | 4% | 0.24 |
| [Sovereign Spark](../../wiki/items/currency/sovereign.md) | 8 | 0.8% | 0.05 |
