---
title: "Crown of the Drowned King"
summary: "Crown of the Drowned King, unique Iron Helm. He ruled the tide until the tide ruled him."
status: in-game  # Exists in the current build; generated from or checked against its code
section: "Wiki"
html: drowned_crown.html
source: generated by www/wiki/*.ts from the game data (data/game.json) + lore in www/content/wiki/items/uniques/drowned_crown.md
---

# Crown of the Drowned King

[In game]

> *Unique item*
>
> **Crown of the Drowned King**, Iron Helm
>
> Armour: 36
>
> - +(40–60) to maximum Mana
> - +1 to Level of all Spell Skills
> - (15–25)% increased Spell Damage
> - +(25–35)% to Cold Resistance
>
> He ruled the tide until the tide ruled him.

- **Base:** [Iron Helm](../../../wiki/items/bases/iron_helm.md)
- **Slot:** Helmet
- **Drops from:** Depth 11
- **Modifiers:** 4, plus the base's implicit

![Orrin, the Drowned King, on his flooded throne, crowned in coral](../../../art/paintings/characters/orrin.jpg)

Lore [Concept]

This is [Orrin](../../../world/characters.md)'s crown. He was the eleventh and last king of Velmarch, the king who went to the sea alone, opened the Tidewall and drowned his own kingdom to put out the Ember. He still sits his flooded throne in Saltreach, crowned in coral, ruling the drowned.

Fallen who have seen him say he barely moves. Coral has grown over his hands where they rest on the arms of the chair. His court still brings him petitions, and he still answers them. He believes he saved the world. He may be right.

He waits in the flooded heart of the Sunken Reach: Act 2, [the Drowned Coast](../../../journey/drowned-coast.md).

## An example drop

> *Unique item*
>
> **Crown of the Drowned King**, Iron Helm
>
> Armour: 36
>
> - +46 to maximum Mana
> - +1 to Level of all Spell Skills
> - 20% increased Spell Damage
> - +35% to Cold Resistance
>
> He ruled the tide until the tide ruled him.

Rolled by the game's generator. Every value lands somewhere in its range.

## Drop chance

The chance that an item drop is Crown of the Drowned King, with no item rarity bonus. It shrinks as deeper uniques join the pool.

| Depth | Uniques in the pool | Per item drop | Per normal monster kill |
| --- | --- | --- | --- |
| 11 | 4 | 0.13% (1 in 800) | 1 in 6,667 |
| 12 | 6 | 0.083% (1 in 1,200) | 1 in 10,000 |
| 15+ | 7 | 0.071% (1 in 1,400) | 1 in 11,667 |

Other uniques: [Cinderstep](../../../wiki/items/uniques/cinderstep.md), [The Hungering Shank](../../../wiki/items/uniques/hungering_shank.md), [Stormglass Loop](../../../wiki/items/uniques/stormglass.md), [Twinflame](../../../wiki/items/uniques/twinflame.md), [Ashen Heart](../../../wiki/items/uniques/ashen_heart.md), [Grave Mantle](../../../wiki/items/uniques/grave_mantle.md)
