---
title: "Twinflame"
summary: "Twinflame, unique Driftwood Wand. One flame for the living, one for the dead."
status: in-game  # Exists in the current build; generated from or checked against its code
section: "Wiki"
html: twinflame.html
source: generated by www/wiki/*.ts from the game data (data/game.json)
---

# Twinflame

[In game]

> *Unique item*
>
> **Twinflame**, Driftwood Wand
>
> Wand  
> Physical damage: 2–5  
> Critical strike chance: 7%  
> Attacks per second: 1.4
>
> - (8–12)% increased Spell Damage
>
> - Skills fire 1 additional Projectile
> - (30–40)% increased Fire Damage
> - (10–15)% increased Cast Speed
>
> One flame for the living, one for the dead.

- **Base:** [Driftwood Wand](../../../wiki/items/bases/driftwood_wand.md)
- **Slot:** Weapon
- **Drops from:** Depth 12
- **Modifiers:** 3, plus the base's implicit

## An example drop

> *Unique item*
>
> **Twinflame**, Driftwood Wand
>
> Wand  
> Physical damage: 2–5  
> Critical strike chance: 7%  
> Attacks per second: 1.4
>
> - 8% increased Spell Damage
>
> - Skills fire 1 additional Projectile
> - 30% increased Fire Damage
> - 10% increased Cast Speed
>
> One flame for the living, one for the dead.

Rolled by the game's generator. Every value lands somewhere in its range.

## Drop chance

The chance that an item drop is Twinflame, with no item rarity bonus. It shrinks as deeper uniques join the pool.

| Depth | Uniques in the pool | Per item drop | Per normal monster kill |
| --- | --- | --- | --- |
| 12 | 6 | 0.083% (1 in 1,200) | 1 in 10,000 |
| 15+ | 7 | 0.071% (1 in 1,400) | 1 in 11,667 |

Other uniques: [Cinderstep](../../../wiki/items/uniques/cinderstep.md), [The Hungering Shank](../../../wiki/items/uniques/hungering_shank.md), [Crown of the Drowned King](../../../wiki/items/uniques/drowned_crown.md), [Stormglass Loop](../../../wiki/items/uniques/stormglass.md), [Ashen Heart](../../../wiki/items/uniques/ashen_heart.md), [Grave Mantle](../../../wiki/items/uniques/grave_mantle.md)
