---
title: "The Rose"
summary: "The passive tree: 510 places in six petals and 6 Seats, its notables and keystones."
status: in-game  # Exists in the current build; generated from or checked against its code
section: "Wiki"
html: rose.html
source: generated by www/wiki/*.ts from the game data (data/game.json)
---

# The Rose

[In game]

- **Places:** 510 on the petals, 54 in the Seats
- **Notables:** 108
- **Keystones:** 18
- **Points:** one every two levels: 49 at level 100
- **Memories:** 6, which light one Seat

The passive tree, the Rose, is six petals around the House, one for each archetype, and 6 Seats on a ring outside them. A character starts at its archetype's gate on the inner ring around the House, which no road reaches, and its petal fans out from there to the rim. Each point lights one place, and a lit place counts only while it joins the gate through lit places. Another archetype's gate is never a road.

The roads are short and plain. An inner ring joins each gate to its neighbours' petals, and a road runs out from the gate to a crossing. The power is off the roads, in notables and on dead ends: from the crossing two branches run small place and notable in turn to a keystone near the rim, and a third runs straight out to a notable; small clusters hang off the roads and the branches as dead ends, each ending on its notable; a seam runs out between two petals to a keystone that both reach; and near the rim a second wall joins the two petals' outer branches. Every dead end is a notable or a keystone, and nothing joins the keystones to each other. No place gives an attribute: those come from levels (see [Characters](../wiki/characters.md#attributes)).

The Seats are lit with memories instead of points, one from each act's boss. A fallen takes one Seat: its root, then the places that join it.

The Rose is in the game's rules and in the [build planner](../game/planner.md), not yet on a screen in the game, where every character has only its gate lit. This one is a prototype of its shape: the names and numbers of its places are placeholders. How it is drawn and named is on [the Rose](../fallen/the-rose.md).

## Notables and keystones by petal

### The Quarryman: the foundations

| Place | Kind | What it gives |
| --- | --- | --- |
| **The wall walk** | Notable | 25% increased armour; 6% increased maximum life |
| **The gatehouse** | Keystone | 50% increased armour; 20% increased maximum life; 15% reduced movement speed; 50% increased armour and 20% increased life, but 15% slower. |
| **The undercroft** | Notable | 10% increased maximum life; 20% increased armour |
| **The buttress** | Notable | 20% increased physical damage; 10% increased area of effect |
| **The rubble chute** | Notable | 15% increased area of effect; 10% increased attack damage |
| **The footing** | Keystone | Your hits never crit. 30% more attack damage. |
| **The keystone arch** | Notable | 25% increased physical damage; +10 to maximum life |
| **The quarry face** | Notable | 15% increased physical damage; 4% increased attack speed |
| **The pile driver** | Keystone | 15% reduced attack speed; 40% more physical damage, but 15% reduced attack speed. |
| **The long cellar** | Notable | 35% increased armour; +10 to maximum life |
| **The cornerstone** | Notable | +80 to armour; 15% increased armour |
| **The quarry gate** | Notable | +60 to armour; +10% to fire resistance |
| **The scaffold** | Notable | 10% increased area of effect; 4% increased attack speed |
| **The rockfall** | Notable | 15% increased physical damage; 15% increased area of effect |
| **The deep footing** | Notable | 25% increased armour; +2 to life regeneration |
| **The first stone** | Notable | +30 to maximum life |
| **The cistern** | Notable | 8% increased maximum life; +2 to life regeneration |
| **The well-head** | Notable | +3 to life regeneration; +15 to maximum life |
| **The hammer pond** | Notable | +3 to added physical damage (min); +6 to added physical damage (max) |
| **The sledge** | Notable | 20% increased physical damage; +10% to critical strike multiplier |
| **The cellar door** | Notable | 15% increased armour; +15 to maximum life |

### The Sellsword: the walls

| Place | Kind | What it gives |
| --- | --- | --- |
| **The outworks** | Notable | 5% increased movement speed; 15% increased attack damage |
| **The breach** | Keystone | 10% increased movement speed; 30% reduced armour; 20% more melee damage and 10% faster, but 30% reduced armour. |
| **The mustering yard** | Notable | 15% increased attack damage; 5% increased attack speed |
| **The arming hall** | Notable | 20% increased attack damage; 4% increased attack speed |
| **The tiltyard** | Notable | 15% increased attack damage; 15% increased critical strike chance |
| **The duel** | Keystone | 30% reduced area of effect; 30% more melee damage, but 30% reduced area. |
| **The shield wall** | Notable | 30% increased armour; +15 to maximum life |
| **The pell** | Notable | 6% increased attack speed; +2 to life gained on hit |
| **The watch** | Keystone | +4 to life gained on hit; 10% increased attack speed; +4 life on hit and 10% increased attack speed, but 15% less attack damage. |
| **The postern** | Notable | 8% increased attack speed; 10% increased attack damage |
| **The sally port** | Notable | 5% increased attack speed; 4% increased movement speed |
| **The gate arch** | Notable | 6% increased attack speed; +1 to life gained on hit |
| **The quintain** | Notable | 15% increased attack damage; +2 to life gained on hit |
| **The lists** | Notable | 20% increased attack damage; 10% increased physical damage |
| **The armoury** | Notable | 10% increased attack damage; 15% increased armour |
| **The barbican** | Notable | 20% increased attack damage; +2 to life gained on hit |
| **The guardroom** | Notable | +12% to fire resistance; +12% to cold resistance; +12% to lightning resistance |
| **The sick bay** | Notable | +3 to life gained on hit; 5% increased maximum life |
| **The tower door** | Notable | 20% increased armour; +8% to fire resistance; +8% to cold resistance |
| **The murder hole** | Notable | 15% increased attack damage; +10% to critical strike multiplier |
| **The keep stair** | Notable | 12% increased attack damage; +12 to maximum life |

### The Huntsman: the outer bridges

| Place | Kind | What it gives |
| --- | --- | --- |
| **The ferry** | Notable | 20% increased lightning damage; 10% increased projectile speed |
| **The weir** | Keystone | +2 to additional chains; Chaining skills chain 2 more times, but deal 20% less damage. |
| **The high span** | Notable | +15% to critical strike multiplier; 20% increased critical strike chance |
| **The span** | Notable | +1 to additional projectiles; 20% increased projectile speed |
| **The arrow loop** | Notable | 15% increased attack damage; 10% increased projectile speed |
| **The long shot** | Keystone | 10% reduced movement speed; 30% more projectile damage, but 10% slower. |
| **The far bridge** | Notable | 35% increased critical strike chance; +15% to critical strike multiplier |
| **The keep of eyes** | Notable | +25% to critical strike multiplier |
| **The drawbridge** | Keystone | +75% to critical strike multiplier; 50% reduced critical strike chance; +75% to critical strike multiplier, but 50% reduced critical strike chance. |
| **The watch arch** | Notable | 6% increased movement speed; 5% increased attack speed |
| **The causeway** | Notable | 5% increased movement speed; 8% increased item rarity |
| **The far landing** | Notable | 4% increased movement speed; 15% increased projectile speed |
| **The fletcher's** | Notable | 20% increased attack damage; 3% increased attack speed |
| **The archers' gallery** | Notable | 15% increased projectile speed; 15% increased critical strike chance |
| **The crown of the arch** | Notable | 20% increased critical strike chance; 10% increased projectile speed |
| **The tollhouse** | Notable | 15% increased item rarity; 3% increased movement speed |
| **The market bridge** | Notable | 10% increased item rarity; 10% increased attack damage |
| **The customs house** | Notable | 20% increased item rarity |
| **The sightline** | Notable | 25% increased critical strike chance; 4% increased attack speed |
| **The plunge** | Notable | +15% to critical strike multiplier; 10% increased attack damage |
| **The bridge chapel** | Notable | +10% to critical strike multiplier; 3% increased movement speed |

### The Sexton: the crypts

| Place | Kind | What it gives |
| --- | --- | --- |
| **The burial yard** | Notable | 15% increased spell damage; 10% increased fire damage |
| **The bonfire** | Keystone | 15% increased area of effect; 15% increased area and 20% more fire damage, but 20% less cold and lightning damage. |
| **The lantern of the dead** | Notable | 15% increased damage; +2 to mana gained on kill |
| **The bone stair** | Notable | +10% to ignite chance; 15% increased fire damage |
| **The pyre** | Notable | 20% increased fire damage; +5% to ignite chance |
| **The ossuary** | Keystone | +100% to ignite chance; Your fire hits always ignite, but 25% less damage. |
| **The charnel** | Notable | 20% increased cold damage; 20% increased lightning damage |
| **The bell tower** | Notable | +1 to additional chains; 10% increased lightning damage |
| **The cold vault** | Keystone | 30% more cold damage, but 30% less fire damage. |
| **The yew court** | Notable | +4 to mana gained on kill; +4 to life gained on kill |
| **The bone garden** | Notable | +6 to life gained on kill; +10 to maximum life |
| **The grave row** | Notable | +5 to life gained on kill; 8% increased damage |
| **The charnel fire** | Notable | +8% to ignite chance; 10% increased damage |
| **The ash pit** | Notable | 15% increased fire damage; 8% increased area of effect |
| **The vault of names** | Notable | 10% increased fire damage; 10% increased cold damage; 10% increased lightning damage |
| **The sexton's house** | Notable | +5 to mana gained on kill; 10% increased maximum mana |
| **The dead-house** | Notable | 10% increased item rarity; +3 to mana gained on kill |
| **The mourners' bench** | Notable | +3 to mana regeneration; +2 to mana gained on kill |
| **The cold room** | Notable | 25% increased cold damage |
| **The lightning rod** | Notable | 25% increased lightning damage |
| **The bone door** | Notable | 10% increased damage; +3 to life gained on kill |

### The Hedgewitch: the cloister garden

| Place | Kind | What it gives |
| --- | --- | --- |
| **The herb court** | Notable | 20% increased spell damage; 4% increased maximum life |
| **The chapel** | Keystone | 40% more spell damage, 50% less attack damage. |
| **The scriptorium** | Notable | +1 to spell skill level |
| **The frost garden** | Notable | 25% increased cold damage; 5% increased spell damage |
| **The ice house** | Notable | 15% increased cold damage; 4% increased cast speed |
| **The winter rose** | Keystone | 10% reduced cast speed; 35% more cold damage, but 10% reduced cast speed. |
| **The bakehouse** | Notable | 25% increased fire damage; 5% increased spell damage |
| **The kiln** | Notable | 15% increased fire damage; +5% to ignite chance |
| **The kitchen fire** | Keystone | 15% reduced maximum mana; 35% more fire damage, but 15% reduced mana. |
| **The well** | Notable | 15% increased maximum mana; +3 to mana regeneration |
| **The fountain court** | Notable | +4 to mana regeneration; +20 to maximum mana |
| **The rain barrel** | Notable | +25 to maximum mana; 5% increased spell damage |
| **The snow court** | Notable | 20% increased cold damage; 8% increased area of effect |
| **The winter well** | Notable | 15% increased cold damage; +2 to mana regeneration |
| **The library** | Notable | 20% increased spell damage; +10 to maximum mana |
| **The lantern room** | Notable | 8% increased cast speed; 10% increased spell damage |
| **The bell cote** | Notable | 6% increased cast speed; +15 to maximum mana |
| **The sundial** | Notable | 5% increased cast speed; 3% increased movement speed |
| **The bread oven** | Notable | 20% increased fire damage; 3% increased cast speed |
| **The hearth** | Notable | 15% increased fire damage; 10% increased area of effect |
| **The reading room** | Notable | 12% increased spell damage; 3% increased cast speed |

### The Penitent: the cells

| Place | Kind | What it gives |
| --- | --- | --- |
| **The flagellants' walk** | Notable | 20% increased physical damage; +10 to maximum life |
| **The martyrs' stair** | Keystone | +6 to life regeneration; +6 life regenerated a second, but 10% less damage. |
| **The confessional** | Notable | 15% increased damage; +2 to life regeneration |
| **The penance stair** | Notable | 15% increased damage; +15 to maximum life |
| **The hair shirt** | Notable | 10% increased maximum life; +2 to life regeneration |
| **The chapter house** | Keystone | Your skills cost life instead of mana. 20% more damage. |
| **The scourging post** | Notable | 20% increased fire damage; 10% increased damage |
| **The brazier** | Notable | 15% increased fire damage; 4% increased attack speed |
| **The burning cell** | Keystone | −20% to fire resistance; 30% more fire damage, but -20% to fire resistance. |
| **The vigil** | Notable | +4 to life regeneration; 6% increased maximum life |
| **The infirmary** | Notable | +3 to life regeneration; +15 to maximum life |
| **The night office** | Notable | +3 to life regeneration; +2 to mana regeneration |
| **The scourge** | Notable | 20% increased damage; +1 to life gained on hit |
| **The fast** | Notable | 12% increased maximum life |
| **The chapter seat** | Notable | 10% increased damage; +15 to maximum life |
| **The almonry** | Notable | +8 to life gained on kill; +4 to mana gained on kill |
| **The dole window** | Notable | +6 to life gained on kill; 8% increased item rarity |
| **The refectory** | Notable | +5 to life gained on kill; 6% increased maximum life |
| **The branding iron** | Notable | 15% increased fire damage; +6% to ignite chance |
| **The censer** | Notable | 10% increased fire damage; 10% increased area of effect |
| **The chapter well** | Notable | 8% increased damage; +3 to life regeneration |

## The Seats

### The seat of judgement

| Place | Kind | What it gives |
| --- | --- | --- |
| **The seat of judgement** | Seat | 20% increased critical strike chance |
| **The verdict** | Great place | +25% to critical strike multiplier |
| **The sentence** | Great place | 40% increased critical strike chance; +10% to critical strike multiplier |
| **The scales** | Great place | +12% to fire resistance; +12% to cold resistance; +12% to lightning resistance |
| **The headsman** | Great place | 15% more attack damage. |

### The seat of the sword

| Place | Kind | What it gives |
| --- | --- | --- |
| **The seat of the sword** | Seat | 15% increased attack damage |
| **The edge** | Great place | 10% increased attack speed |
| **The guard** | Great place | 40% increased armour |
| **The war banner** | Great place | 15% increased damage; 5% increased movement speed |
| **The vow of steel** | Great place | 20% more melee damage. |

### The seat of keys

| Place | Kind | What it gives |
| --- | --- | --- |
| **The seat of keys** | Seat | 15% increased item rarity |
| **The treasury** | Great place | 30% increased item rarity |
| **The open door** | Great place | 10% increased movement speed |
| **The lock** | Great place | +200 to armour |
| **The keeper's ring** | Great place | +1 to additional projectiles |

### The seat of the watch

| Place | Kind | What it gives |
| --- | --- | --- |
| **The seat of the watch** | Seat | 10% increased area of effect |
| **The beacon** | Great place | 20% increased area of effect |
| **The long watch** | Great place | +1 to additional chains |
| **The night bell** | Great place | +15% to ignite chance; 10% increased fire damage |
| **The tower** | Great place | 20% more area damage. |

### The seat of song

| Place | Kind | What it gives |
| --- | --- | --- |
| **The seat of song** | Seat | 15% increased spell damage |
| **The choir** | Great place | +1 to spell skill level |
| **The anthem** | Great place | 10% increased cast speed |
| **The silence** | Great place | +5 to mana regeneration; 15% increased maximum mana |
| **The last hymn** | Great place | 20% more spell damage. |

### The seat of mercy

| Place | Kind | What it gives |
| --- | --- | --- |
| **The seat of mercy** | Seat | +3 to life regeneration |
| **The balm** | Great place | +6 to life regeneration |
| **The almoner's hand** | Great place | +10 to life gained on kill |
| **The pardon** | Great place | +40 to maximum life |
| **The last rites** | Great place | 15% increased maximum life; 10% reduced damage |
