---
title: "Support gems"
summary: "The 12 support gems and what they do to a skill, and gem levels."
status: in-game  # Exists in the current build; generated from or checked against its code
section: "Wiki"
html: support-gems.html
source: generated by www/wiki/*.ts from the game data (data/game.json)
---

# Support gems

[In game]

A skill gem sits in a skill slot of its own, with 3 support slots beside it. A support changes that skill alone, and only skills whose tags it supports. A character has 6 skill slots. Gems and their slots are in the [build planner](../../game/planner.md) before the game's own screen; in the game today every skill sits alone in its slot, at the highest gem level your character can use.

## Every support

Numbers run in a straight line from gem level 1 to 20 and on past it. Supports' more and less multiply each other and everything else. Each support also multiplies the skill's mana cost.

| Support | Attribute | Supports | At gem level 1 | At gem level 20 | Mana |
| --- | --- | --- | --- | --- | --- |
| **Faster Attacks**  
The supported attack is faster. | Dexterity | Attack | 25 increased attack speed | 44 increased attack speed | ×1.1 |
| **Faster Casting**  
The supported spell is cast faster. | Intelligence | Spell | 20 increased cast speed | 39 increased cast speed | ×1.2 |
| **Multiple Projectiles**  
The supported skill fires two more projectiles, each weaker. | Dexterity | Projectile | 2 additional projectiles; 26% less damage | 2 additional projectiles; 17% less damage | ×1.5 |
| **Increased Area**  
The supported skill covers more ground. | Intelligence | Area | 20 increased area of effect | 39 increased area of effect | ×1.3 |
| **Concentrated Effect**  
A smaller area that hits much harder. | Strength | Area | \-30 increased area of effect; 35% more damage | \-30 increased area of effect; 54% more damage | ×1.4 |
| **Added Fire Damage**  
The supported attack adds fire damage. | Strength | Attack | 3 added fire damage (min); 5 added fire damage (max) | 40 added fire damage (min); 60 added fire damage (max) | ×1.2 |
| **Added Lightning Damage**  
The supported attack adds lightning damage. | Dexterity | Attack | 1 added lightning damage (min); 8 added lightning damage (max) | 8 added lightning damage (min); 92 added lightning damage (max) | ×1.2 |
| **Elemental Focus**  
More elemental damage, but no ignite, chill or shock. | Intelligence | Attack, Spell | 25% more fire, cold, lightning damage; can't ignite, chill or shock | 44% more fire, cold, lightning damage; can't ignite, chill or shock | ×1.3 |
| **Heavy Hand**  
More physical damage. | Strength | Physical | 25% more physical damage | 44% more physical damage | ×1.3 |
| **Chain**  
The supported skill leaps to two more enemies, each hit a little weaker. | Dexterity | Chaining | 2 additional chains; 10% less damage | 2 additional chains; 1% less damage | ×1.4 |
| **Critical Strikes**  
The supported skill crits more often and harder. | Dexterity | Attack, Spell | 50 increased critical strike chance; 20 critical strike multiplier | 88 increased critical strike chance; 39 critical strike multiplier | ×1.2 |
| **Searing**  
The supported skill ignites more often. | Strength | Fire | 20 ignite chance | 39 ignite chance | ×1.1 |

## Gem levels

Gems go from level 1 to 30. Each level requires a character level, and a gem is as strong as a character of that level. Level 20 requires 70, as in Path of Exile; ours go on to 30. A gem's attribute requirement grows with the level it requires, like gear's: a single-attribute gem needs 5 + 2.2 × that level.

| Gem level | Character level |
| --- | --- |
| 1 | 1 |
| 2 | 2 |
| 3 | 4 |
| 4 | 7 |
| 5 | 11 |
| 6 | 16 |
| 7 | 20 |
| 8 | 24 |
| 9 | 28 |
| 10 | 32 |
| 11 | 36 |
| 12 | 40 |
| 13 | 44 |
| 14 | 48 |
| 15 | 52 |
| 16 | 56 |
| 17 | 60 |
| 18 | 64 |
| 19 | 67 |
| 20 | 70 |
| 21 | 73 |
| 22 | 76 |
| 23 | 79 |
| 24 | 82 |
| 25 | 85 |
| 26 | 88 |
| 27 | 91 |
| 28 | 94 |
| 29 | 97 |
| 30 | 100 |
