Art in progressHordes without hitches
Hundreds of monsters on screen is the normal case, and thousands is a good night. Performance is a feature: every system has a budget and is measured before and after it changes, so the screen can fill up the way Path of Exile's does.
Measured on an M2 Pro, 2,000 monsters crowding a player: the simulation takes 0.46 ms/tick avg, p99 0.66 (1.4% of budget), and the client draws them at 82 FPS at Retina resolution.










