Development
Where the game stands, what comes next, and how it is built for hordes. Performance is a feature, so the numbers here are measured, not promised.
2 pages: 1 in game, 1 decided
- Art in progress Roadmap The plan and the decisions behind it, where each step stands, and what the build can and can't do today, with real renders. Decided
- Art in progress Built for hordes How Emberdeep keeps two thousand monsters on screen without a hitch, the budgets it is held to, and the numbers measured so far. In game