The World
Heaven made the world as the board for its war, and the people on it were never told. Heaven and its three factions, the world between, its history, and the questions nobody answers.
10 pages: 3 decided, 7 concept
Art in progress-
Art in progress
Overview
You fell from a heaven at war and forgot who you were. Climb back to your seat through the world heaven made as the board for its war, and choose a side in a war nobody can win.
Decided
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Art in progress
The factions
Heaven's Wardens, Heirs and Apostates, what each says about the House, how each looks in the world, and why each wants you.
Decided
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Art in progress
Heaven's war
How heaven fights a war it has forbidden itself to fight, on a board it made for the purpose, and why only the fallen can carry anything up.
Decided
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Art in progress
The world between
Velmarch, the half-drowned kingdom between the deep and heaven, and its peoples, who live on heaven's board and were never told.
Concept
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Art in progress Fire, tide and white Fire remembers, the tide forgets, and heaven's white remembers heaven. Three forces, none of them good, and what each does in play. Concept
- Art in progress History Two histories that never meet, heaven's and the world's, and the five ages of Velmarch as the Hearthfolk tell them around the Last Hearth. Concept
- Art in progress Characters The people of the world between, Orrin the Drowned King, Maudra, Ilse and Sereth the Ashen, and the angels who speak to a fallen on the climb. Concept
- Art in progress Mysteries The questions the game never answers, in heaven and in the world between, and the rumours that circle them. Concept
- Art in progress Glossary The words of heaven and of the world between, from Aldric's Well to the white. Concept
- Art in progress Writing the world How the world is written, for anyone adding to it: lore that serves the game, the tone, who tells what, one-sentence flavour, and how people, places and things are named. Concept