Concept paintings

The paintings of Road to Redemption's new registers, the reference for anyone painting or modelling next. Where the fallen wake, heaven drawn white in ink, the three factions in heaven, their angels' true forms in the world, and Sereth head to toe. All concept.

Concept paintingsArt in progress

Heaven is drawn in ink, like the deep.

These paintings came with the new vision of 25 October 2026, when the climb's end became heaven (see the overview). They are the reference for the registers the climb adds: heaven's white ink, the factions, and heaven's white on the world. Every one is a concept painting, made with design/tools/imagegen.py and kept by Alex as the look to aim for, not a render of the game. What they show is decided only where the overview says so; the rest is a proposal. What they mean for the look is on the visual identity.

They were painted before the house style and repainted in it on 26 October 2026: every painting is now in one style, the engraving, chosen in the style study, keeping its composition and content (what heaven, the factions and the fallen look like). How new ones are made is on the painting guide.

Where you wake

The bottom of the world, where every fallen lands. The deep register: ember-noir, the ember the only warm light.

Concept. Where you wake: a hooded fallen sits alone on a cave floor of grey feathers, a coal glowing at its chest, cold embers of those who fell before scattered around it, one grey shaft of light from a crack far above.Art in progress
Concept. Where you wake: a hooded fallen sits alone on a cave floor of grey feathers, a coal glowing at its chest, cold embers of those who fell before scattered around it, one grey shaft of light from a crack far above.

Heaven

Heaven's look was decided by Alex on 25 October 2026: a medieval gothic castle-city over a sea of cloud, white and without colour, drawn in black ink, with the House at its centre. These three paintings are the first he kept.

The factions in heaven

The Wardens, the Heirs and the Apostates, each in its place in heaven (decided). How each is posed, armed and dressed here is a proposal.

The angels in the world

Decided by Alex on 25 October 2026: in the world, angels exist in their true forms, white and worse than heaven's glamour. The Wardens are lifeless, the Heirs godlike, the Apostates human. The world around them keeps its colour, inked; heaven's white is on what they play.

The fallen

Concept. Sereth the Ashen head to toe, in a neutral pose on flat grey, painted from his portrait as the reference for his 3D model: ash-cracked skin, a hood and a cloak burnt at the edges, a dead grey cinder behind a cracked breastplate.Art in progress
Concept. Sereth the Ashen head to toe, in a neutral pose on flat grey, painted from his portrait as the reference for his 3D model: ash-cracked skin, a hood and a cloak burnt at the edges, a dead grey cinder behind a cracked breastplate.

His model, made from this painting, is in the asset explorer under Models › Concept; how a reference like this is painted is in docs/art.md ("Characters from image-to-3D").

Proposed: a target shot for heaven

Concept, painted for the proposal. The keeper of the gate: four fallen hold a small warm pool on the white court before heaven's gate, the keeper's red coal facing them, his white dead pressing in from every side, still angels watching from the walls.Art in progress
Concept, painted for the proposal. The keeper of the gate: four fallen hold a small warm pool on the white court before heaven's gate, the keeper's red coal facing them, his white dead pressing in from every side, still angels watching from the walls.

The painting for a proposed third target shot, seen from the game's own camera: what heaven would have to look like in the engine. Its spec is on its own page.

The references they replace

The two paintings the earlier direction was built on still hold for their registers: the deep and the daylit world. The second is to be redone, since it shows a party heading down.