HUD art

Every piece of the game's interface art, grouped by kind, at the size the client embeds it.

The interface art as the client embeds it, read from crates/client/assets/ui/ when the site is built. Most of it is SVG in the prototype's style (proto-web/src/hud/), rasterized to PNG by proto-web/export_hud.mjs. The pieces marked painted are sculpted figures painted by Gemini and cut out of a magenta ground by design/tools/hud_art.py, because hand-drawn SVG can't reach the style (how paintings are made). Pieces carry padding for their shadows and glows, so their pixel size is larger than what you see. Each is drawn on a checkerboard here to show its transparency; click one to open it in the asset explorer, where it zooms to its pixels and shows its alpha, or its name for the file.

Wardens and orb frames 6

The figures that hold the life and mana orbs in the bottom corners. The orbs themselves are drawn by a shader.

Flasks 14

Skill icons 6

Skill slots and mouse buttons 6

Buffs 6

Portraits 3

Currency 8

Item icons 11

Frames and ornaments 14