Road to Redemption The Rose
The Rose In game
Places 510 on the petals, 54 in the Seats
Notables 108
Keystones 18
Points one every two levels: 49 at level 100
Memories 6, which light one Seat
The passive tree, the Rose, is six petals around the House, one for each archetype, and 6 Seats on a ring outside them. A character starts at its archetype's gate on the inner ring around the House, which no road reaches, and its petal fans out from there to the rim. Each point lights one place, and a lit place counts only while it joins the gate through lit places. Another archetype's gate is never a road.
The roads are short and plain. An inner ring joins each gate to its neighbours' petals, and a road runs out from the gate to a crossing. The power is off the roads, in notables and on dead ends: from the crossing two branches run small place and notable in turn to a keystone near the rim, and a third runs straight out to a notable; small clusters hang off the roads and the branches as dead ends, each ending on its notable; a seam runs out between two petals to a keystone that both reach; and near the rim a second wall joins the two petals' outer branches. Every dead end is a notable or a keystone, and nothing joins the keystones to each other. No place gives an attribute: those come from levels (see Characters ).
The Seats are lit with memories instead of points, one from each act's boss. A fallen takes one Seat: its root, then the places that join it.
The Rose is in the game's rules and in the build planner , not yet on a screen in the game, where every character has only its gate lit. This one is a prototype of its shape: the names and numbers of its places are placeholders. How it is drawn and named is on the Rose .
Notables and keystones by petal
The Quarryman: the foundations
Place Kind What it gives The wall walk Notable 25% increased armour; 6% increased maximum life The gatehouse Keystone 50% increased armour; 20% increased maximum life; 15% reduced movement speed; 50% increased armour and 20% increased life, but 15% slower. The undercroft Notable 10% increased maximum life; 20% increased armour The buttress Notable 20% increased physical damage; 10% increased area of effect The rubble chute Notable 15% increased area of effect; 10% increased attack damage The footing Keystone Your hits never crit. 30% more attack damage. The keystone arch Notable 25% increased physical damage; +10 to maximum life The quarry face Notable 15% increased physical damage; 4% increased attack speed The pile driver Keystone 15% reduced attack speed; 40% more physical damage, but 15% reduced attack speed. The long cellar Notable 35% increased armour; +10 to maximum life The cornerstone Notable +80 to armour; 15% increased armour The quarry gate Notable +60 to armour; +10% to fire resistance The scaffold Notable 10% increased area of effect; 4% increased attack speed The rockfall Notable 15% increased physical damage; 15% increased area of effect The deep footing Notable 25% increased armour; +2 to life regeneration The first stone Notable +30 to maximum life The cistern Notable 8% increased maximum life; +2 to life regeneration The well-head Notable +3 to life regeneration; +15 to maximum life The hammer pond Notable +3 to added physical damage (min); +6 to added physical damage (max) The sledge Notable 20% increased physical damage; +10% to critical strike multiplier The cellar door Notable 15% increased armour; +15 to maximum life
The Sellsword: the walls
Place Kind What it gives The outworks Notable 5% increased movement speed; 15% increased attack damage The breach Keystone 10% increased movement speed; 30% reduced armour; 20% more melee damage and 10% faster, but 30% reduced armour. The mustering yard Notable 15% increased attack damage; 5% increased attack speed The arming hall Notable 20% increased attack damage; 4% increased attack speed The tiltyard Notable 15% increased attack damage; 15% increased critical strike chance The duel Keystone 30% reduced area of effect; 30% more melee damage, but 30% reduced area. The shield wall Notable 30% increased armour; +15 to maximum life The pell Notable 6% increased attack speed; +2 to life gained on hit The watch Keystone +4 to life gained on hit; 10% increased attack speed; +4 life on hit and 10% increased attack speed, but 15% less attack damage. The postern Notable 8% increased attack speed; 10% increased attack damage The sally port Notable 5% increased attack speed; 4% increased movement speed The gate arch Notable 6% increased attack speed; +1 to life gained on hit The quintain Notable 15% increased attack damage; +2 to life gained on hit The lists Notable 20% increased attack damage; 10% increased physical damage The armoury Notable 10% increased attack damage; 15% increased armour The barbican Notable 20% increased attack damage; +2 to life gained on hit The guardroom Notable +12% to fire resistance; +12% to cold resistance; +12% to lightning resistance The sick bay Notable +3 to life gained on hit; 5% increased maximum life The tower door Notable 20% increased armour; +8% to fire resistance; +8% to cold resistance The murder hole Notable 15% increased attack damage; +10% to critical strike multiplier The keep stair Notable 12% increased attack damage; +12 to maximum life
The Huntsman: the outer bridges
Place Kind What it gives The ferry Notable 20% increased lightning damage; 10% increased projectile speed The weir Keystone +2 to additional chains; Chaining skills chain 2 more times, but deal 20% less damage. The high span Notable +15% to critical strike multiplier; 20% increased critical strike chance The span Notable +1 to additional projectiles; 20% increased projectile speed The arrow loop Notable 15% increased attack damage; 10% increased projectile speed The long shot Keystone 10% reduced movement speed; 30% more projectile damage, but 10% slower. The far bridge Notable 35% increased critical strike chance; +15% to critical strike multiplier The keep of eyes Notable +25% to critical strike multiplier The drawbridge Keystone +75% to critical strike multiplier; 50% reduced critical strike chance; +75% to critical strike multiplier, but 50% reduced critical strike chance. The watch arch Notable 6% increased movement speed; 5% increased attack speed The causeway Notable 5% increased movement speed; 8% increased item rarity The far landing Notable 4% increased movement speed; 15% increased projectile speed The fletcher's Notable 20% increased attack damage; 3% increased attack speed The archers' gallery Notable 15% increased projectile speed; 15% increased critical strike chance The crown of the arch Notable 20% increased critical strike chance; 10% increased projectile speed The tollhouse Notable 15% increased item rarity; 3% increased movement speed The market bridge Notable 10% increased item rarity; 10% increased attack damage The customs house Notable 20% increased item rarity The sightline Notable 25% increased critical strike chance; 4% increased attack speed The plunge Notable +15% to critical strike multiplier; 10% increased attack damage The bridge chapel Notable +10% to critical strike multiplier; 3% increased movement speed
The Sexton: the crypts
Place Kind What it gives The burial yard Notable 15% increased spell damage; 10% increased fire damage The bonfire Keystone 15% increased area of effect; 15% increased area and 20% more fire damage, but 20% less cold and lightning damage. The lantern of the dead Notable 15% increased damage; +2 to mana gained on kill The bone stair Notable +10% to ignite chance; 15% increased fire damage The pyre Notable 20% increased fire damage; +5% to ignite chance The ossuary Keystone +100% to ignite chance; Your fire hits always ignite, but 25% less damage. The charnel Notable 20% increased cold damage; 20% increased lightning damage The bell tower Notable +1 to additional chains; 10% increased lightning damage The cold vault Keystone 30% more cold damage, but 30% less fire damage. The yew court Notable +4 to mana gained on kill; +4 to life gained on kill The bone garden Notable +6 to life gained on kill; +10 to maximum life The grave row Notable +5 to life gained on kill; 8% increased damage The charnel fire Notable +8% to ignite chance; 10% increased damage The ash pit Notable 15% increased fire damage; 8% increased area of effect The vault of names Notable 10% increased fire damage; 10% increased cold damage; 10% increased lightning damage The sexton's house Notable +5 to mana gained on kill; 10% increased maximum mana The dead-house Notable 10% increased item rarity; +3 to mana gained on kill The mourners' bench Notable +3 to mana regeneration; +2 to mana gained on kill The cold room Notable 25% increased cold damage The lightning rod Notable 25% increased lightning damage The bone door Notable 10% increased damage; +3 to life gained on kill
The Hedgewitch: the cloister garden
Place Kind What it gives The herb court Notable 20% increased spell damage; 4% increased maximum life The chapel Keystone 40% more spell damage, 50% less attack damage. The scriptorium Notable +1 to spell skill level The frost garden Notable 25% increased cold damage; 5% increased spell damage The ice house Notable 15% increased cold damage; 4% increased cast speed The winter rose Keystone 10% reduced cast speed; 35% more cold damage, but 10% reduced cast speed. The bakehouse Notable 25% increased fire damage; 5% increased spell damage The kiln Notable 15% increased fire damage; +5% to ignite chance The kitchen fire Keystone 15% reduced maximum mana; 35% more fire damage, but 15% reduced mana. The well Notable 15% increased maximum mana; +3 to mana regeneration The fountain court Notable +4 to mana regeneration; +20 to maximum mana The rain barrel Notable +25 to maximum mana; 5% increased spell damage The snow court Notable 20% increased cold damage; 8% increased area of effect The winter well Notable 15% increased cold damage; +2 to mana regeneration The library Notable 20% increased spell damage; +10 to maximum mana The lantern room Notable 8% increased cast speed; 10% increased spell damage The bell cote Notable 6% increased cast speed; +15 to maximum mana The sundial Notable 5% increased cast speed; 3% increased movement speed The bread oven Notable 20% increased fire damage; 3% increased cast speed The hearth Notable 15% increased fire damage; 10% increased area of effect The reading room Notable 12% increased spell damage; 3% increased cast speed
The Penitent: the cells
Place Kind What it gives The flagellants' walk Notable 20% increased physical damage; +10 to maximum life The martyrs' stair Keystone +6 to life regeneration; +6 life regenerated a second, but 10% less damage. The confessional Notable 15% increased damage; +2 to life regeneration The penance stair Notable 15% increased damage; +15 to maximum life The hair shirt Notable 10% increased maximum life; +2 to life regeneration The chapter house Keystone Your skills cost life instead of mana. 20% more damage. The scourging post Notable 20% increased fire damage; 10% increased damage The brazier Notable 15% increased fire damage; 4% increased attack speed The burning cell Keystone −20% to fire resistance; 30% more fire damage, but -20% to fire resistance. The vigil Notable +4 to life regeneration; 6% increased maximum life The infirmary Notable +3 to life regeneration; +15 to maximum life The night office Notable +3 to life regeneration; +2 to mana regeneration The scourge Notable 20% increased damage; +1 to life gained on hit The fast Notable 12% increased maximum life The chapter seat Notable 10% increased damage; +15 to maximum life The almonry Notable +8 to life gained on kill; +4 to mana gained on kill The dole window Notable +6 to life gained on kill; 8% increased item rarity The refectory Notable +5 to life gained on kill; 6% increased maximum life The branding iron Notable 15% increased fire damage; +6% to ignite chance The censer Notable 10% increased fire damage; 10% increased area of effect The chapter well Notable 8% increased damage; +3 to life regeneration
The Seats
The seat of judgement
Place Kind What it gives The seat of judgement Seat 20% increased critical strike chance The verdict Great place +25% to critical strike multiplier The sentence Great place 40% increased critical strike chance; +10% to critical strike multiplier The scales Great place +12% to fire resistance; +12% to cold resistance; +12% to lightning resistance The headsman Great place 15% more attack damage.
The seat of the sword
Place Kind What it gives The seat of the sword Seat 15% increased attack damage The edge Great place 10% increased attack speed The guard Great place 40% increased armour The war banner Great place 15% increased damage; 5% increased movement speed The vow of steel Great place 20% more melee damage.
The seat of keys
Place Kind What it gives The seat of keys Seat 15% increased item rarity The treasury Great place 30% increased item rarity The open door Great place 10% increased movement speed The lock Great place +200 to armour The keeper's ring Great place +1 to additional projectiles
The seat of the watch
Place Kind What it gives The seat of the watch Seat 10% increased area of effect The beacon Great place 20% increased area of effect The long watch Great place +1 to additional chains The night bell Great place +15% to ignite chance; 10% increased fire damage The tower Great place 20% more area damage.
The seat of song
Place Kind What it gives The seat of song Seat 15% increased spell damage The choir Great place +1 to spell skill level The anthem Great place 10% increased cast speed The silence Great place +5 to mana regeneration; 15% increased maximum mana The last hymn Great place 20% more spell damage.
The seat of mercy
Place Kind What it gives The seat of mercy Seat +3 to life regeneration The balm Great place +6 to life regeneration The almoner's hand Great place +10 to life gained on kill The pardon Great place +40 to maximum life The last rites Great place 15% increased maximum life; 10% reduced damage