The Rose

Places
510 on the petals, 54 in the Seats
Notables
108
Keystones
18
Points
one every two levels: 49 at level 100
Memories
6, which light one Seat

The passive tree, the Rose, is six petals around the House, one for each archetype, and 6 Seats on a ring outside them. A character starts at its archetype's gate on the inner ring around the House, which no road reaches, and its petal fans out from there to the rim. Each point lights one place, and a lit place counts only while it joins the gate through lit places. Another archetype's gate is never a road.

The roads are short and plain. An inner ring joins each gate to its neighbours' petals, and a road runs out from the gate to a crossing. The power is off the roads, in notables and on dead ends: from the crossing two branches run small place and notable in turn to a keystone near the rim, and a third runs straight out to a notable; small clusters hang off the roads and the branches as dead ends, each ending on its notable; a seam runs out between two petals to a keystone that both reach; and near the rim a second wall joins the two petals' outer branches. Every dead end is a notable or a keystone, and nothing joins the keystones to each other. No place gives an attribute: those come from levels (see Characters).

The Seats are lit with memories instead of points, one from each act's boss. A fallen takes one Seat: its root, then the places that join it.

The Rose is in the game's rules and in the build planner, not yet on a screen in the game, where every character has only its gate lit. This one is a prototype of its shape: the names and numbers of its places are placeholders. How it is drawn and named is on the Rose.

Notables and keystones by petal

The Quarryman: the foundations

PlaceKindWhat it gives
The wall walkNotable25% increased armour; 6% increased maximum life
The gatehouseKeystone50% increased armour; 20% increased maximum life; 15% reduced movement speed; 50% increased armour and 20% increased life, but 15% slower.
The undercroftNotable10% increased maximum life; 20% increased armour
The buttressNotable20% increased physical damage; 10% increased area of effect
The rubble chuteNotable15% increased area of effect; 10% increased attack damage
The footingKeystoneYour hits never crit. 30% more attack damage.
The keystone archNotable25% increased physical damage; +10 to maximum life
The quarry faceNotable15% increased physical damage; 4% increased attack speed
The pile driverKeystone15% reduced attack speed; 40% more physical damage, but 15% reduced attack speed.
The long cellarNotable35% increased armour; +10 to maximum life
The cornerstoneNotable+80 to armour; 15% increased armour
The quarry gateNotable+60 to armour; +10% to fire resistance
The scaffoldNotable10% increased area of effect; 4% increased attack speed
The rockfallNotable15% increased physical damage; 15% increased area of effect
The deep footingNotable25% increased armour; +2 to life regeneration
The first stoneNotable+30 to maximum life
The cisternNotable8% increased maximum life; +2 to life regeneration
The well-headNotable+3 to life regeneration; +15 to maximum life
The hammer pondNotable+3 to added physical damage (min); +6 to added physical damage (max)
The sledgeNotable20% increased physical damage; +10% to critical strike multiplier
The cellar doorNotable15% increased armour; +15 to maximum life

The Sellsword: the walls

PlaceKindWhat it gives
The outworksNotable5% increased movement speed; 15% increased attack damage
The breachKeystone10% increased movement speed; 30% reduced armour; 20% more melee damage and 10% faster, but 30% reduced armour.
The mustering yardNotable15% increased attack damage; 5% increased attack speed
The arming hallNotable20% increased attack damage; 4% increased attack speed
The tiltyardNotable15% increased attack damage; 15% increased critical strike chance
The duelKeystone30% reduced area of effect; 30% more melee damage, but 30% reduced area.
The shield wallNotable30% increased armour; +15 to maximum life
The pellNotable6% increased attack speed; +2 to life gained on hit
The watchKeystone+4 to life gained on hit; 10% increased attack speed; +4 life on hit and 10% increased attack speed, but 15% less attack damage.
The posternNotable8% increased attack speed; 10% increased attack damage
The sally portNotable5% increased attack speed; 4% increased movement speed
The gate archNotable6% increased attack speed; +1 to life gained on hit
The quintainNotable15% increased attack damage; +2 to life gained on hit
The listsNotable20% increased attack damage; 10% increased physical damage
The armouryNotable10% increased attack damage; 15% increased armour
The barbicanNotable20% increased attack damage; +2 to life gained on hit
The guardroomNotable+12% to fire resistance; +12% to cold resistance; +12% to lightning resistance
The sick bayNotable+3 to life gained on hit; 5% increased maximum life
The tower doorNotable20% increased armour; +8% to fire resistance; +8% to cold resistance
The murder holeNotable15% increased attack damage; +10% to critical strike multiplier
The keep stairNotable12% increased attack damage; +12 to maximum life

The Huntsman: the outer bridges

PlaceKindWhat it gives
The ferryNotable20% increased lightning damage; 10% increased projectile speed
The weirKeystone+2 to additional chains; Chaining skills chain 2 more times, but deal 20% less damage.
The high spanNotable+15% to critical strike multiplier; 20% increased critical strike chance
The spanNotable+1 to additional projectiles; 20% increased projectile speed
The arrow loopNotable15% increased attack damage; 10% increased projectile speed
The long shotKeystone10% reduced movement speed; 30% more projectile damage, but 10% slower.
The far bridgeNotable35% increased critical strike chance; +15% to critical strike multiplier
The keep of eyesNotable+25% to critical strike multiplier
The drawbridgeKeystone+75% to critical strike multiplier; 50% reduced critical strike chance; +75% to critical strike multiplier, but 50% reduced critical strike chance.
The watch archNotable6% increased movement speed; 5% increased attack speed
The causewayNotable5% increased movement speed; 8% increased item rarity
The far landingNotable4% increased movement speed; 15% increased projectile speed
The fletcher'sNotable20% increased attack damage; 3% increased attack speed
The archers' galleryNotable15% increased projectile speed; 15% increased critical strike chance
The crown of the archNotable20% increased critical strike chance; 10% increased projectile speed
The tollhouseNotable15% increased item rarity; 3% increased movement speed
The market bridgeNotable10% increased item rarity; 10% increased attack damage
The customs houseNotable20% increased item rarity
The sightlineNotable25% increased critical strike chance; 4% increased attack speed
The plungeNotable+15% to critical strike multiplier; 10% increased attack damage
The bridge chapelNotable+10% to critical strike multiplier; 3% increased movement speed

The Sexton: the crypts

PlaceKindWhat it gives
The burial yardNotable15% increased spell damage; 10% increased fire damage
The bonfireKeystone15% increased area of effect; 15% increased area and 20% more fire damage, but 20% less cold and lightning damage.
The lantern of the deadNotable15% increased damage; +2 to mana gained on kill
The bone stairNotable+10% to ignite chance; 15% increased fire damage
The pyreNotable20% increased fire damage; +5% to ignite chance
The ossuaryKeystone+100% to ignite chance; Your fire hits always ignite, but 25% less damage.
The charnelNotable20% increased cold damage; 20% increased lightning damage
The bell towerNotable+1 to additional chains; 10% increased lightning damage
The cold vaultKeystone30% more cold damage, but 30% less fire damage.
The yew courtNotable+4 to mana gained on kill; +4 to life gained on kill
The bone gardenNotable+6 to life gained on kill; +10 to maximum life
The grave rowNotable+5 to life gained on kill; 8% increased damage
The charnel fireNotable+8% to ignite chance; 10% increased damage
The ash pitNotable15% increased fire damage; 8% increased area of effect
The vault of namesNotable10% increased fire damage; 10% increased cold damage; 10% increased lightning damage
The sexton's houseNotable+5 to mana gained on kill; 10% increased maximum mana
The dead-houseNotable10% increased item rarity; +3 to mana gained on kill
The mourners' benchNotable+3 to mana regeneration; +2 to mana gained on kill
The cold roomNotable25% increased cold damage
The lightning rodNotable25% increased lightning damage
The bone doorNotable10% increased damage; +3 to life gained on kill

The Hedgewitch: the cloister garden

PlaceKindWhat it gives
The herb courtNotable20% increased spell damage; 4% increased maximum life
The chapelKeystone40% more spell damage, 50% less attack damage.
The scriptoriumNotable+1 to spell skill level
The frost gardenNotable25% increased cold damage; 5% increased spell damage
The ice houseNotable15% increased cold damage; 4% increased cast speed
The winter roseKeystone10% reduced cast speed; 35% more cold damage, but 10% reduced cast speed.
The bakehouseNotable25% increased fire damage; 5% increased spell damage
The kilnNotable15% increased fire damage; +5% to ignite chance
The kitchen fireKeystone15% reduced maximum mana; 35% more fire damage, but 15% reduced mana.
The wellNotable15% increased maximum mana; +3 to mana regeneration
The fountain courtNotable+4 to mana regeneration; +20 to maximum mana
The rain barrelNotable+25 to maximum mana; 5% increased spell damage
The snow courtNotable20% increased cold damage; 8% increased area of effect
The winter wellNotable15% increased cold damage; +2 to mana regeneration
The libraryNotable20% increased spell damage; +10 to maximum mana
The lantern roomNotable8% increased cast speed; 10% increased spell damage
The bell coteNotable6% increased cast speed; +15 to maximum mana
The sundialNotable5% increased cast speed; 3% increased movement speed
The bread ovenNotable20% increased fire damage; 3% increased cast speed
The hearthNotable15% increased fire damage; 10% increased area of effect
The reading roomNotable12% increased spell damage; 3% increased cast speed

The Penitent: the cells

PlaceKindWhat it gives
The flagellants' walkNotable20% increased physical damage; +10 to maximum life
The martyrs' stairKeystone+6 to life regeneration; +6 life regenerated a second, but 10% less damage.
The confessionalNotable15% increased damage; +2 to life regeneration
The penance stairNotable15% increased damage; +15 to maximum life
The hair shirtNotable10% increased maximum life; +2 to life regeneration
The chapter houseKeystoneYour skills cost life instead of mana. 20% more damage.
The scourging postNotable20% increased fire damage; 10% increased damage
The brazierNotable15% increased fire damage; 4% increased attack speed
The burning cellKeystone−20% to fire resistance; 30% more fire damage, but -20% to fire resistance.
The vigilNotable+4 to life regeneration; 6% increased maximum life
The infirmaryNotable+3 to life regeneration; +15 to maximum life
The night officeNotable+3 to life regeneration; +2 to mana regeneration
The scourgeNotable20% increased damage; +1 to life gained on hit
The fastNotable12% increased maximum life
The chapter seatNotable10% increased damage; +15 to maximum life
The almonryNotable+8 to life gained on kill; +4 to mana gained on kill
The dole windowNotable+6 to life gained on kill; 8% increased item rarity
The refectoryNotable+5 to life gained on kill; 6% increased maximum life
The branding ironNotable15% increased fire damage; +6% to ignite chance
The censerNotable10% increased fire damage; 10% increased area of effect
The chapter wellNotable8% increased damage; +3 to life regeneration

The Seats

The seat of judgement

PlaceKindWhat it gives
The seat of judgementSeat20% increased critical strike chance
The verdictGreat place+25% to critical strike multiplier
The sentenceGreat place40% increased critical strike chance; +10% to critical strike multiplier
The scalesGreat place+12% to fire resistance; +12% to cold resistance; +12% to lightning resistance
The headsmanGreat place15% more attack damage.

The seat of the sword

PlaceKindWhat it gives
The seat of the swordSeat15% increased attack damage
The edgeGreat place10% increased attack speed
The guardGreat place40% increased armour
The war bannerGreat place15% increased damage; 5% increased movement speed
The vow of steelGreat place20% more melee damage.

The seat of keys

PlaceKindWhat it gives
The seat of keysSeat15% increased item rarity
The treasuryGreat place30% increased item rarity
The open doorGreat place10% increased movement speed
The lockGreat place+200 to armour
The keeper's ringGreat place+1 to additional projectiles

The seat of the watch

PlaceKindWhat it gives
The seat of the watchSeat10% increased area of effect
The beaconGreat place20% increased area of effect
The long watchGreat place+1 to additional chains
The night bellGreat place+15% to ignite chance; 10% increased fire damage
The towerGreat place20% more area damage.

The seat of song

PlaceKindWhat it gives
The seat of songSeat15% increased spell damage
The choirGreat place+1 to spell skill level
The anthemGreat place10% increased cast speed
The silenceGreat place+5 to mana regeneration; 15% increased maximum mana
The last hymnGreat place20% more spell damage.

The seat of mercy

PlaceKindWhat it gives
The seat of mercySeat+3 to life regeneration
The balmGreat place+6 to life regeneration
The almoner's handGreat place+10 to life gained on kill
The pardonGreat place+40 to maximum life
The last ritesGreat place15% increased maximum life; 10% reduced damage