Monster families
Lore Concept
Fire remembers. The tide forgets.
The Hearthfolk sort what lives below by the old line between the two forces. Hollow Ghouls and Rime Wraiths belong to the Tide, and the Bone Archers to Orrin's Drowned Court. Cavern Brutes and Cinder Imps are Cinderborn, things the Ember made or remade. Gloom Spiders grew in the dark between and belong to neither. See Fire and Tide.
The drowned of Velmarch, walking toward the warmth of your ember. They come in crowds and they don't stop.
Keeps its distance and shoots. Break its line of sight or close the gap.
Slow and armoured, and it warns you: a circle fills on the ground, then the slam lands. Step out of it.
Lives close to the heat. Its firebolts can set you alight, and fire barely hurts it.
The fastest thing in the dark, in swarms of up to ten. Fragile alone, never alone.
Cold that moves. Its touch chills you, and everything you do slows down.
At a glance
Values at depth 1. Speed is movement in tiles per second; windup is the delay between starting an attack and its hit, which is your window to dodge. Resistances are fire / cold / lightning, in percent. Spawn share is each family's chance to be picked for a pack once all of them can appear (depth 3 and below).
| Monster | Life | Damage | Speed | Armour | Res | Attack | Range | Windup | Cooldown | Pack | From depth | Spawn share |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hollow Ghoul | 18 | 2.5 Physical | 4.6 | 0 | 0 / 0 / 0 | Melee | 0.5 | 0.45 s | 1.5 s | 4–7 | 1 | 27% |
| Bone Archer | 13 | 2.5 Physical | 3.8 | 0 | 0 / 0 / 0 | Ranged | 12 | 0.6 s | 2.8 s | 3–5 | 1 | 19% |
| Cavern Brute | 60 | 8 Physical | 2.9 | 15 | 0 / 0 / 0 | Slam | 1.2 | 1 s | 3 s | 1–3 | 1 | 12% |
| Cinder Imp | 15 | 4 Fire | 4.2 | 0 | 50 / 0 / 0 | Ranged | 10.5 | 0.7 s | 2.8 s | 3–6 | 2 | 16% |
| Gloom Spider | 9 | 2 Physical | 6.7 | 0 | 0 / 0 / 0 | Melee | 0.4 | 0.3 s | 1.2 s | 6–10 | 2 | 15% |
| Rime Wraith | 25 | 4.5 Cold | 5.3 | 0 | 0 / 60 / 0 | Melee | 0.6 | 0.5 s | 1.6 s | 2–4 | 3 | 12% |
Scaling by depth
A monster's level is the depth it spawns at. Each depth multiplies life by 1.12, damage by 1.085 and experience by 1.1, compounding. Armour grows linearly, by 10% of its depth-1 value per depth.
Life of a normal monster
| Depth | Hollow Ghoul | Bone Archer | Cavern Brute | Cinder Imp | Gloom Spider | Rime Wraith |
|---|---|---|---|---|---|---|
| 1 | 18 | 13 | 60 | – | – | – |
| 2 | 20 | 15 | 67 | 17 | 10 | – |
| 3 | 23 | 16 | 75 | 19 | 11 | 31 |
| 4 | 25 | 18 | 84 | 21 | 13 | 35 |
| 5 | 28 | 20 | 94 | 24 | 14 | 39 |
| 10 | 50 | 36 | 166 | 42 | 25 | 69 |
| 15 | 88 | 64 | 293 | 73 | 44 | 122 |
| 20 | 155 | 112 | 517 | 129 | 78 | 215 |
| 30 | 481 | 348 | 1,605 | 401 | 241 | 669 |
Average damage per hit (each hit rolls 80% to 120% of this)
| Depth | Hollow Ghoul | Bone Archer | Cavern Brute | Cinder Imp | Gloom Spider | Rime Wraith |
|---|---|---|---|---|---|---|
| 1 | 2.5 | 2.5 | 8 | – | – | – |
| 2 | 2.7 | 2.7 | 8.7 | 4.3 | 2.2 | – |
| 3 | 2.9 | 2.9 | 9.4 | 4.7 | 2.4 | 5.3 |
| 4 | 3.2 | 3.2 | 10.2 | 5.1 | 2.6 | 5.7 |
| 5 | 3.5 | 3.5 | 11.1 | 5.5 | 2.8 | 6.2 |
| 10 | 5.2 | 5.2 | 16.7 | 8.3 | 4.2 | 9.4 |
| 15 | 7.8 | 7.8 | 25.1 | 12.5 | 6.3 | 14.1 |
| 20 | 11.8 | 11.8 | 37.7 | 18.8 | 9.4 | 21.2 |
| 30 | 26.6 | 26.6 | 85.2 | 42.6 | 21.3 | 47.9 |