Stats
Everything that changes a character, from items today and the passive tree later, is one of these 44 stats. "Increased" stats add together before they multiply. On weapons, 5 stats are local: as affixes or unique modifiers they change the weapon's own numbers instead of the character's, as in Path of Exile. Implicit modifiers are never local.
| Stat | What it does | Where it comes from |
|---|---|---|
| Maximum life | Flat life, added before percentage increases. | Affixes: +(5–79) to maximum Life Implicit on Coral Amulet, Coral Ring Uniques: Cinderstep, Grave Mantle |
| Increased maximum life | Percentage increase to maximum life. | Affixes: (4–10)% increased maximum Life Uniques: Ashen Heart |
| Maximum mana | Flat mana, added before percentage increases. | Affixes: +(5–69) to maximum Mana Implicit on Lapis Amulet Uniques: Crown of the Drowned King |
| Increased maximum mana | Percentage increase to maximum mana. | Nothing grants this yet |
| Life regeneration | Life regenerated per second. | Affixes: Regenerate (1–15) Life per second Uniques: Ashen Heart |
| Mana regeneration | Mana per second, on top of the base 1.8% of maximum mana per second. | Affixes: Regenerate (1–7) Mana per second |
| Added physical damage Local on weapons | Added to attacks. On a weapon it changes that weapon’s own damage. | Affixes: Adds (1–20) to (3–38) Physical Damage to Attacks Implicit on Iron Ring Uniques: The Hungering Shank |
| Added fire damage | Fire damage added to attacks. | Affixes: Adds (1–24) to (3–48) Fire Damage to Attacks |
| Added cold damage | Cold damage added to attacks. | Affixes: Adds (1–21) to (3–42) Cold Damage to Attacks |
| Added lightning damage | Lightning damage added to attacks. | Affixes: Adds (1–6) to (4–66) Lightning Damage to Attacks Uniques: Stormglass Loop |
| Increased damage | Increases all damage. Adds together with the other increases. | Implicit on Amber Amulet Uniques: Ashen Heart |
| Increased physical damage Local on weapons | On a weapon, increases that weapon’s physical damage; elsewhere, all physical damage. | Affixes: (15–100)% increased Physical Damage |
| Increased fire damage | Increases fire damage. | Affixes: (8–44)% increased Fire Damage Uniques: Twinflame |
| Increased cold damage | Increases cold damage. | Affixes: (8–44)% increased Cold Damage |
| Increased lightning damage | Increases lightning damage. | Affixes: (8–44)% increased Lightning Damage Uniques: Stormglass Loop |
| Increased spell damage | Increases damage dealt by spells. | Affixes: (10–89)% increased Spell Damage Implicit on Driftwood Wand, Gnarled Staff, Bone Wand, Ironwood Staff, Crystal Wand, Runic Staff, Ether Wand Uniques: Crown of the Drowned King |
| Increased attack damage | Increases damage dealt by attacks. | Nothing grants this yet |
| Increased attack speed Local on weapons | On a weapon, increases that weapon’s attacks per second; elsewhere, all attack speed. | Affixes: (5–20)% increased Attack Speed |
| Increased cast speed | Increases how fast spells are cast. | Affixes: (5–25)% increased Cast Speed Uniques: Stormglass Loop, Twinflame |
| Increased critical strike chance Local on weapons | Multiplies base critical chance. As a weapon affix it is local to the weapon. | Affixes: (10–60)% increased Critical Strike Chance Implicit on Glass Shank, Stiletto, Obsidian Kris Uniques: The Hungering Shank |
| Critical strike multiplier | Added to the base 150% damage of a critical strike. | Affixes: +(8–34)% to Critical Strike Multiplier |
| Increased movement speed | Increases the base 6.8 tiles per second. | Affixes: (10–30)% increased Movement Speed Uniques: Cinderstep |
| Armour | Reduces physical hits: armour ÷ (armour + 10 × damage), at most 90%. | Affixes: +(5–130) to Armour Uniques: Grave Mantle |
| Increased armour | Percentage increase to armour. | Affixes: (8–56)% increased Armour |
| Fire resistance | Reduces fire damage taken, including ignite. Capped at 75%. | Affixes: +(6–35)% to Fire Resistance Implicit on Onyx Amulet, Ruby Ring, Prismatic Ring Uniques: Cinderstep |
| Cold resistance | Reduces cold damage taken. Capped at 75%. | Affixes: +(6–35)% to Cold Resistance Implicit on Onyx Amulet, Sapphire Ring, Prismatic Ring Uniques: Crown of the Drowned King |
| Lightning resistance | Reduces lightning damage taken. Capped at 75%. | Affixes: +(6–35)% to Lightning Resistance Implicit on Onyx Amulet, Topaz Ring, Prismatic Ring |
| Life gained on hit | Life gained for each enemy hit that takes damage. | Affixes: Gain (1–7) Life per Enemy Hit Uniques: The Hungering Shank |
| Life gained on kill | Life gained for each enemy you kill. | Affixes: Gain (3–20) Life per Enemy Killed Uniques: Grave Mantle |
| Mana gained on kill | Mana gained for each enemy you kill. | Affixes: Gain (1–6) Mana per Enemy Killed |
| Increased area of effect | Radius grows with the square root: +100% area is ×1.41 radius. Affects Earthshatter, Fireball’s explosion and Frost Nova. | Affixes: (5–20)% increased Area of Effect |
| Additional projectiles | Fireball fires this many more, in a fan. | Uniques: Twinflame |
| Increased projectile speed | Fireball travels faster (its range stays the same). | Affixes: (10–34)% increased Projectile Speed |
| Increased item rarity | Multiplies the magic, rare and unique weights of your drops (not normal), up to +1,000%. | Affixes: (6–32)% increased Rarity of Items found Implicit on Gold Ring |
| Spell skill level | Raises spell level: ×1.12 spell damage and +3.5% mana cost per level. | Affixes: +(1–2) to Level of all Spell Skills Uniques: Crown of the Drowned King |
| Strength | An attribute: +1 maximum life per 2, and 1% increased physical damage per 5. Armour and some weapons require it. | Affixes: +(8–32) to Strength |
| Dexterity | An attribute: 1% increased attack damage per 5. Swords and daggers require it. | Affixes: +(8–32) to Dexterity |
| Intelligence | An attribute: +1 maximum mana per 2, and 1% increased spell damage per 5. Wands, staves and daggers require it. | Affixes: +(8–32) to Intelligence |
| Additional chains | A chaining skill (Arc) leaps to this many more enemies, up to 7 leaps in all. | Nothing grants this yet |
| Ignite chance | Added to a fire skill's chance to ignite on a hit that isn't a critical strike (a critical strike always ignites). | Nothing grants this yet |