Uniques

Lore Concept

Every unique is a piece of someone's story that outlasted them.

A unique names a person, a place or an event of Velmarch, so the loot tells the story: Orrin's crown, the heart of Sereth the Ashen, a mantle woven from the shrouds of the Barrow Moors.

Seven uniques. Each has fixed modifiers that roll within their ranges, and can't be changed by currency. A unique can drop once the depth reaches both its own level and its base's. 0.5% of item drops are unique, shared evenly among the uniques the depth allows.

CinderstepWorn Sandals

Armour: 5

  • (20–25)% increased Movement Speed
  • +(20–30)% to Fire Resistance
  • +(20–30) to maximum Life

The ground remembers every fire.

The Hungering ShankGlass Shank

Dagger
Physical damage: 3–10
Critical strike chance: 6.5%
Attacks per second: 1.5

  • (20–30)% increased Critical Strike Chance
  • Adds (3–5) to (9–14) Physical Damage to Attacks
  • Gain (4–6) Life per Enemy Hit
  • (30–40)% increased Critical Strike Chance

It was never full. It never will be.

Crown of the Drowned KingIron Helm

Armour: 36

  • +(40–60) to maximum Mana
  • +1 to Level of all Spell Skills
  • (15–25)% increased Spell Damage
  • +(25–35)% to Cold Resistance

He ruled the tide until the tide ruled him.

Stormglass LoopTopaz Ring

  • +(20–30)% to Lightning Resistance
  • Adds (1–2) to (28–36) Lightning Damage to Attacks
  • (20–30)% increased Lightning Damage
  • (8–12)% increased Cast Speed

Hold it to your ear and hear the sky break.

TwinflameDriftwood Wand

Wand
Physical damage: 2–5
Critical strike chance: 7%
Attacks per second: 1.4

  • (8–12)% increased Spell Damage
  • Skills fire 1 additional Projectile
  • (30–40)% increased Fire Damage
  • (10–15)% increased Cast Speed

One flame for the living, one for the dead.

Ashen HeartCoral Amulet

  • +(10–20) to maximum Life
  • (10–14)% increased maximum Life
  • Regenerate (8–12) Life per second
  • (15–20)% increased Damage

Still warm, long after the fire went out.

Grave MantleChainmail

Armour: 70

  • +(80–120) to Armour
  • Gain (10–15) Life per Enemy Killed
  • +(50–70) to maximum Life

Woven from the shrouds of those who came before.