Cinder Imp

Sparks from the Ember with a will of their own, calling in the voices of the people they burned.

Life
15 at depth 1
Damage
4 Fire per hit
Attack
Ranged
Speed
4.2 tiles/s
Armour
0
Resistances
50% Fire
Size
0.6 tiles across
Packs
3 to 6
First appears
Depth 2
Experience
10 at depth 1
A Cinder Imp, a small charred figure with a burning head and a wide glowing grin, leapingArt in progress

Lore Concept

It calls you by your mother's name, in your mother's voice.

Imps are Cinderborn. The Hearthfolk say they are sparks that leapt from the Ember during the Hunger, when whole districts of Velmarch burned from the inside out, and that each one kept something of what it burned. That is where the voices come from.

They talk while they fight. Mostly it is names, called the way someone calls across a street. Hearthfolk who go down to the Cinderworks, under the Underhalls, stop their ears with wax, and still come back sure they heard someone they lost.

In Harrowwood the coals glowing in hollow trunks are the kings' lamps, and the imps are the false ones. Fire made them, so fire does them little harm.

Where it is met

  • Act 1, Harrowwood: the first ones, drifting between the trees like will-o'-the-wisps.
  • Act 3, the Underhalls: swarms in the Cinderworks foundries.
  • In the build: from depth 2. The build has no acts yet; every depth is the same endless cave.

Model

The Cinder Imp as the game draws it, at each level of detail, under a warm light like the party's ember. Every model, with its numbers: Models, or with each level's numbers in the asset explorer.

Loading the model…

ModelFileVerticesTrianglesBudgetDrawn atSize (tiles)
Nearimp_near.glb 133 KB2,920 (171 ember)4,9184,000 verticesunder 30 tiles0.94 × 1.04 × 0.65
Midimp_mid.glb 67 KB1,495 (143 ember)2,2111,500 vertices30 to 38 tiles0.93 × 1.04 × 0.65
Farimp_far.glb 19 KB398 (81 ember)505400 verticesbeyond 38 tiles0.90 × 1.03 × 0.64

Attack

Shoots from up to 10.5 tiles away when it can see you, after a 0.7-second windup. The projectile flies at 11 tiles per second for up to 14.7 tiles and stops at the first player it touches. It fires every 2.8 seconds. Hasted monsters wind up faster and chilled ones slower. Each hit rolls 80% to 120% of its damage. Its fire hits have a 15% chance to ignite.

By depth

Values for a normal Cinder Imp, with magic and rare life for comparison. Modifiers come on top.

DepthLifeMagic lifeRare lifeDamageExperienceArmour
21727504.3110
31930564.7120
42134635.1130
52438715.5150
1042671258.3240
157311722012.5380
2012920738818.8610
304016421,20442.61590

Rarity at depth 2

Before modifiers. Drops are per player within 30 tiles of the kill; see Drops.

RarityLifeDamageExperienceItems droppedCurrency dropped
Normal174.3110.120.06
Magic274.3280.30.15
Rare505661.180.36
Guardian7651322.390.9

How often it appears

The chance that a new pack is Cinder Imps, by depth. Spawn weight 60.

DepthShare of packs
1–
218%
3+16%

Other monsters: Hollow Ghoul, Bone Archer, Cavern Brute, Gloom Spider, Rime Wraith