Cinder Imp
Sparks from the Ember with a will of their own, calling in the voices of the people they burned.
- Life
- 15 at depth 1
- Damage
- 4 Fire per hit
- Attack
- Ranged
- Speed
- 4.2 tiles/s
- Armour
- 0
- Resistances
- 50% Fire
- Size
- 0.6 tiles across
- Packs
- 3 to 6
- First appears
- Depth 2
- Experience
- 10 at depth 1
Art in progressLore Concept
It calls you by your mother's name, in your mother's voice.
Imps are Cinderborn. The Hearthfolk say they are sparks that leapt from the Ember during the Hunger, when whole districts of Velmarch burned from the inside out, and that each one kept something of what it burned. That is where the voices come from.
They talk while they fight. Mostly it is names, called the way someone calls across a street. Hearthfolk who go down to the Cinderworks, under the Underhalls, stop their ears with wax, and still come back sure they heard someone they lost.
In Harrowwood the coals glowing in hollow trunks are the kings' lamps, and the imps are the false ones. Fire made them, so fire does them little harm.
Where it is met
- Act 1, Harrowwood: the first ones, drifting between the trees like will-o'-the-wisps.
- Act 3, the Underhalls: swarms in the Cinderworks foundries.
- In the build: from depth 2. The build has no acts yet; every depth is the same endless cave.
Model
The Cinder Imp as the game draws it, at each level of detail, under a warm light like the party's ember. Every model, with its numbers: Models, or with each level's numbers in the asset explorer.
Loading the model…
| Model | File | Vertices | Triangles | Budget | Drawn at | Size (tiles) |
|---|---|---|---|---|---|---|
| Near | imp_near.glb 133 KB | 2,920 (171 ember) | 4,918 | 4,000 vertices | under 30 tiles | 0.94 × 1.04 × 0.65 |
| Mid | imp_mid.glb 67 KB | 1,495 (143 ember) | 2,211 | 1,500 vertices | 30 to 38 tiles | 0.93 × 1.04 × 0.65 |
| Far | imp_far.glb 19 KB | 398 (81 ember) | 505 | 400 vertices | beyond 38 tiles | 0.90 × 1.03 × 0.64 |
Attack
Shoots from up to 10.5 tiles away when it can see you, after a 0.7-second windup. The projectile flies at 11 tiles per second for up to 14.7 tiles and stops at the first player it touches. It fires every 2.8 seconds. Hasted monsters wind up faster and chilled ones slower. Each hit rolls 80% to 120% of its damage. Its fire hits have a 15% chance to ignite.
By depth
Values for a normal Cinder Imp, with magic and rare life for comparison. Modifiers come on top.
| Depth | Life | Magic life | Rare life | Damage | Experience | Armour |
|---|---|---|---|---|---|---|
| 2 | 17 | 27 | 50 | 4.3 | 11 | 0 |
| 3 | 19 | 30 | 56 | 4.7 | 12 | 0 |
| 4 | 21 | 34 | 63 | 5.1 | 13 | 0 |
| 5 | 24 | 38 | 71 | 5.5 | 15 | 0 |
| 10 | 42 | 67 | 125 | 8.3 | 24 | 0 |
| 15 | 73 | 117 | 220 | 12.5 | 38 | 0 |
| 20 | 129 | 207 | 388 | 18.8 | 61 | 0 |
| 30 | 401 | 642 | 1,204 | 42.6 | 159 | 0 |
Rarity at depth 2
Before modifiers. Drops are per player within 30 tiles of the kill; see Drops.
| Rarity | Life | Damage | Experience | Items dropped | Currency dropped |
|---|---|---|---|---|---|
| Normal | 17 | 4.3 | 11 | 0.12 | 0.06 |
| Magic | 27 | 4.3 | 28 | 0.3 | 0.15 |
| Rare | 50 | 5 | 66 | 1.18 | 0.36 |
| Guardian | 76 | 5 | 132 | 2.39 | 0.9 |
How often it appears
The chance that a new pack is Cinder Imps, by depth. Spawn weight 60.
| Depth | Share of packs |
|---|---|
| 1 | – |
| 2 | 18% |
| 3+ | 16% |
Other monsters: Hollow Ghoul, Bone Archer, Cavern Brute, Gloom Spider, Rime Wraith