Bone Archer

The Tidewall garrison of drowned Saltreach, still at their posts after the water rose.

Life
13 at depth 1
Damage
2.5 Physical per hit
Attack
Ranged
Speed
3.8 tiles/s
Armour
0
Resistances
None
Size
0.68 tiles across
Packs
3 to 5
First appears
Depth 1
Experience
9 at depth 1
A Bone Archer, a skeleton in a spiked, coral-crusted helm, drawing a longbowArt in progress

Lore Concept

The horn for the change of watch never sounded.

The Bone Archers were the garrison of the Tidewall, the great sea-gate of Saltreach. The Hearthfolk say they were on the walls when King Orrin opened the gate, and that no one told them to stand down. So they didn't.

They serve the Drowned Court still. The water stripped them to bone and left the order intact: hold the wall, loose at any light. A fallen's ember is a light. The archers do not know the war is over, and it is not clear whose war it was.

Where it is met

  • Act 2, the Drowned Coast: on the walls and in the open gatehouse of the Tidewall, with the rest of Orrin's Drowned Court.
  • In the build: from depth 1. The build has no acts yet; every depth is the same endless cave.

Model

The Bone Archer as the game draws it, at each level of detail, under a warm light like the party's ember. Every model, with its numbers: Models, or with each level's numbers in the asset explorer.

Loading the model…

ModelFileVerticesTrianglesBudgetDrawn atSize (tiles)
Neararcher_near.glb 138 KB3,014 (24 ember)5,2204,000 verticesunder 30 tiles1.10 × 2.13 × 0.60
Midarcher_mid.glb 67 KB1,486 (10 ember)2,1981,500 vertices30 to 38 tiles1.10 × 2.13 × 0.59
Fararcher_far.glb 18 KB393 (10 ember)393400 verticesbeyond 38 tiles1.04 × 2.13 × 0.59

Attack

Shoots from up to 12 tiles away when it can see you, after a 0.6-second windup. The projectile flies at 16 tiles per second for up to 16.8 tiles and stops at the first player it touches. It fires every 2.8 seconds. Hasted monsters wind up faster and chilled ones slower. Each hit rolls 80% to 120% of its damage.

By depth

Values for a normal Bone Archer, with magic and rare life for comparison. Modifiers come on top.

DepthLifeMagic lifeRare lifeDamageExperienceArmour
11321392.590
21523442.7100
31626492.9110
41829553.2120
52033613.5130
1036581085.2210
15641021917.8340
2011217933611.8550
303485561,04326.61430

Rarity at depth 1

Before modifiers. Drops are per player within 30 tiles of the kill; see Drops.

RarityLifeDamageExperienceItems droppedCurrency dropped
Normal132.590.120.06
Magic212.5230.30.15
Rare392.9541.180.36
Guardian592.91082.390.9

How often it appears

The chance that a new pack is Bone Archers, by depth. Spawn weight 70.

DepthShare of packs
133%
221%
3+19%

Other monsters: Hollow Ghoul, Cavern Brute, Cinder Imp, Gloom Spider, Rime Wraith