Hollow Ghoul

The drowned of Velmarch, their embers washed out by the Tide, walking toward the warmth of yours.

Life
18 at depth 1
Damage
2.5 Physical per hit
Attack
Melee
Speed
4.6 tiles/s
Armour
0
Resistances
None
Size
0.76 tiles across
Packs
4 to 7
First appears
Depth 1
Experience
8 at depth 1
A Hollow Ghoul, bent and dripping, standing in black water with a hollow in its chest where an ember wasArt in progress

Lore Concept

It still wears its mended coat, buttoned to the throat against the cold.

The Hearthfolk say the Hollow Ghouls were the people of Velmarch who stayed in their houses on the Night of the Tide. The water took their breath and then their embers. What walks now is the shape that was left.

They don't hate you. They are cold, and you are warm. A fallen's ember is the brightest thing on the Drowned Coast, and the drowned walk toward it the way people once walked toward a hearth. Some walk farther: up the river into the green Vale, where the Hearthfolk see them wading at dusk. The Stilled call them the rested and will not let anyone in Hearthold speak ill of them. Coalwrights call them the hollows and burn what they bring back.

They come in crowds. Velmarch was a crowded city.

Where it is met

  • Act 1, the Vale of Velmarch: wading up the river at dusk, the first cold thing in a warm country.
  • Act 2, the Drowned Coast: in the salt marsh and the flooded streets of Saltreach, in crowds.
  • In the build: from depth 1. The build has no acts yet; every depth is the same endless cave.

Model

The Hollow Ghoul as the game draws it, at each level of detail, under a warm light like the party's ember. Every model, with its numbers: Models, or with each level's numbers in the asset explorer.

Loading the model…

ModelFileVerticesTrianglesBudgetDrawn atSize (tiles)
Nearghoul_near.glb 136 KB2,929 (24 ember)5,2464,000 verticesunder 30 tiles1.84 × 1.27 × 0.70
Midghoul_mid.glb 69 KB1,492 (10 ember)2,5361,500 vertices30 to 38 tiles1.84 × 1.26 × 0.70
Farghoul_far.glb 19 KB391 (10 ember)507400 verticesbeyond 38 tiles1.80 × 1.19 × 0.69

Attack

Gets within 0.5 tiles of you and winds up for 0.45 seconds; if you are still in reach when the windup ends, the hit lands. Then it waits 1.5 seconds before the next attack. Stepping away during the windup avoids the hit. Hasted monsters wind up faster and chilled ones slower. Each hit rolls 80% to 120% of its damage.

By depth

Values for a normal Hollow Ghoul, with magic and rare life for comparison. Modifiers come on top.

DepthLifeMagic lifeRare lifeDamageExperienceArmour
11829542.580
22032602.790
32336682.9100
42540763.2110
52845853.5120
1050801505.2190
15881412647.8300
2015524846511.8490
304817701,44426.61270

Rarity at depth 1

Before modifiers. Drops are per player within 30 tiles of the kill; see Drops.

RarityLifeDamageExperienceItems droppedCurrency dropped
Normal182.580.120.06
Magic292.5200.30.15
Rare542.9481.180.36
Guardian812.9962.390.9

How often it appears

The chance that a new pack is Hollow Ghouls, by depth. Spawn weight 100.

DepthShare of packs
147%
230%
3+27%

Other monsters: Bone Archer, Cavern Brute, Cinder Imp, Gloom Spider, Rime Wraith