Rime Wraith

The frost left behind when the Tide puts out a fallen's ember for good.

Life
25 at depth 1
Damage
4.5 Cold per hit
Attack
Melee
Speed
5.3 tiles/s
Armour
0
Resistances
60% Cold
Size
0.76 tiles across
Packs
2 to 4
First appears
Depth 3
Experience
13 at depth 1
A Rime Wraith, a hooded shape of cracked ice with no face, its body trailing into a frozen tail above a ring of frostArt in progress

Lore Concept

The frost on its face keeps the shape of a smile.

A fallen who gutters can be relit. A fallen whose ember the Tide puts out for good is gone, and the Hearthfolk say this is what is left: frost in the shape of a memory. A Rime Wraith has no feet and no weight. It drifts toward warmth the way the fallen it came from once did.

The Stilled say the wraiths are at peace and that their cold is a kindness. Fallen who have been touched by one say it feels like forgetting something important, all at once.

They haunt the High Pass above the Barrow Moors, where the snow keeps what the frost remembers.

Where it is met

  • Act 1, the High Pass: in the snowbound pass from the Barrow Moors down to the coast.
  • In the build: from depth 3. The build has no acts yet; every depth is the same endless cave.

Model

The Rime Wraith as the game draws it, at each level of detail, under a warm light like the party's ember. Every model, with its numbers: Models, or with each level's numbers in the asset explorer.

Loading the model…

ModelFileVerticesTrianglesBudgetDrawn atSize (tiles)
Nearwraith_near.glb 135 KB2,958 (84 ember)5,0284,000 verticesunder 30 tiles1.43 × 2.11 × 0.74
Midwraith_mid.glb 67 KB1,482 (34 ember)2,2471,500 vertices30 to 38 tiles1.43 × 2.10 × 0.74
Farwraith_far.glb 18 KB400 (10 ember)430400 verticesbeyond 38 tiles1.37 × 2.12 × 0.74

Attack

Gets within 0.6 tiles of you and winds up for 0.5 seconds; if you are still in reach when the windup ends, the hit lands. Then it waits 1.6 seconds before the next attack. Stepping away during the windup avoids the hit. Hasted monsters wind up faster and chilled ones slower. Each hit rolls 80% to 120% of its damage. Its cold hits always chill.

By depth

Values for a normal Rime Wraith, with magic and rare life for comparison. Modifiers come on top.

DepthLifeMagic lifeRare lifeDamageExperienceArmour
33150945.3160
435561055.7170
539631186.2190
10691112089.4310
1512219536714.1490
2021534564621.2800
306691,0702,00647.92060

Rarity at depth 3

Before modifiers. Drops are per player within 30 tiles of the kill; see Drops.

RarityLifeDamageExperienceItems droppedCurrency dropped
Normal315.3160.120.06
Magic505.3390.30.15
Rare946.1941.180.36
Guardian1416.11892.390.9

How often it appears

The chance that a new pack is Rime Wraiths, by depth. Spawn weight 45.

DepthShare of packs
1–
2–
3+12%

Other monsters: Hollow Ghoul, Bone Archer, Cavern Brute, Cinder Imp, Gloom Spider