Rime Wraith
The frost left behind when the Tide puts out a fallen's ember for good.
- Life
- 25 at depth 1
- Damage
- 4.5 Cold per hit
- Attack
- Melee
- Speed
- 5.3 tiles/s
- Armour
- 0
- Resistances
- 60% Cold
- Size
- 0.76 tiles across
- Packs
- 2 to 4
- First appears
- Depth 3
- Experience
- 13 at depth 1
Art in progressLore Concept
The frost on its face keeps the shape of a smile.
A fallen who gutters can be relit. A fallen whose ember the Tide puts out for good is gone, and the Hearthfolk say this is what is left: frost in the shape of a memory. A Rime Wraith has no feet and no weight. It drifts toward warmth the way the fallen it came from once did.
The Stilled say the wraiths are at peace and that their cold is a kindness. Fallen who have been touched by one say it feels like forgetting something important, all at once.
They haunt the High Pass above the Barrow Moors, where the snow keeps what the frost remembers.
Where it is met
- Act 1, the High Pass: in the snowbound pass from the Barrow Moors down to the coast.
- In the build: from depth 3. The build has no acts yet; every depth is the same endless cave.
Model
The Rime Wraith as the game draws it, at each level of detail, under a warm light like the party's ember. Every model, with its numbers: Models, or with each level's numbers in the asset explorer.
Loading the model…
| Model | File | Vertices | Triangles | Budget | Drawn at | Size (tiles) |
|---|---|---|---|---|---|---|
| Near | wraith_near.glb 135 KB | 2,958 (84 ember) | 5,028 | 4,000 vertices | under 30 tiles | 1.43 × 2.11 × 0.74 |
| Mid | wraith_mid.glb 67 KB | 1,482 (34 ember) | 2,247 | 1,500 vertices | 30 to 38 tiles | 1.43 × 2.10 × 0.74 |
| Far | wraith_far.glb 18 KB | 400 (10 ember) | 430 | 400 vertices | beyond 38 tiles | 1.37 × 2.12 × 0.74 |
Attack
Gets within 0.6 tiles of you and winds up for 0.5 seconds; if you are still in reach when the windup ends, the hit lands. Then it waits 1.6 seconds before the next attack. Stepping away during the windup avoids the hit. Hasted monsters wind up faster and chilled ones slower. Each hit rolls 80% to 120% of its damage. Its cold hits always chill.
By depth
Values for a normal Rime Wraith, with magic and rare life for comparison. Modifiers come on top.
| Depth | Life | Magic life | Rare life | Damage | Experience | Armour |
|---|---|---|---|---|---|---|
| 3 | 31 | 50 | 94 | 5.3 | 16 | 0 |
| 4 | 35 | 56 | 105 | 5.7 | 17 | 0 |
| 5 | 39 | 63 | 118 | 6.2 | 19 | 0 |
| 10 | 69 | 111 | 208 | 9.4 | 31 | 0 |
| 15 | 122 | 195 | 367 | 14.1 | 49 | 0 |
| 20 | 215 | 345 | 646 | 21.2 | 80 | 0 |
| 30 | 669 | 1,070 | 2,006 | 47.9 | 206 | 0 |
Rarity at depth 3
Before modifiers. Drops are per player within 30 tiles of the kill; see Drops.
| Rarity | Life | Damage | Experience | Items dropped | Currency dropped |
|---|---|---|---|---|---|
| Normal | 31 | 5.3 | 16 | 0.12 | 0.06 |
| Magic | 50 | 5.3 | 39 | 0.3 | 0.15 |
| Rare | 94 | 6.1 | 94 | 1.18 | 0.36 |
| Guardian | 141 | 6.1 | 189 | 2.39 | 0.9 |
How often it appears
The chance that a new pack is Rime Wraiths, by depth. Spawn weight 45.
| Depth | Share of packs |
|---|---|
| 1 | – |
| 2 | – |
| 3+ | 12% |
Other monsters: Hollow Ghoul, Bone Archer, Cavern Brute, Cinder Imp, Gloom Spider